The Tool

First Principles

Before considering the development of its first product, Mediazoic imposed three first principles that all of its software products had to follow:

1. Any product needs to be so simple that even low-level computer users can use it. By extension, that means that no new software needs to be learned – it has to run on existing applications that general users are already familiar with.

2. It needs to be viral but permission-based, by which it is meant that it can be very easily distributed around the Internet, preferably at the click of a button or two, but must be as a result of a conscious choice by a user.

3. It needs to be “chunk-able”. Having worked in software development, and having seen great projects that can take forever to develop, we set out to design ours so that, even when we ran into development and/or budget snags and couldn’t get every feature we wanted, we could have a very simple basic unit that we could get to market quickly and then add on as we grew.

The Starting Point

One of the most ubiquitous forms of media that people share when they get together for quality time is music. Whether that takes the form of playing music while enjoying a glass of wine with friends in the living room, or of piecing together a disparate amount of online music sources to create a musical space online, every music lover enjoys sharing music among peers. All Mediazoic development to date has been focused on creating an application that is poised to become the quickest and easiest way to seamlessly share music with friends. We have created the basics of a new and incredibly viral application that allows users to stream live music to friends, while at the same time creating a personal music space for all to see.

We hope to have a public beta release available soon.